The Relativity of Velocities — Question 8

Section 37-8 · Physics pages 6186–6187

Question 8 Rapidity makes repeated collinear velocity changes additive Define rapidity η = artanh(v/c). Three successive frames each move at +0.50c relative to the preceding frame. Use tanh(a + b) = (tanh a + tanh b)/(1 + tanh a tanh b). S S1 S2 S3 .5c .5c .5c Schematic; labels, not drawing lengths, specify the data. (a) Find the final speed relative to the first frame. (b) Find its Lorentz factor and compare with the classical total.
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Question 8 - Solution Rapidity makes repeated collinear velocity changes additive S S1 S2 S3 .5c .5c .5c (a) Method and calculation ηtotal = 3 artanh(1/2). βtotal = 3(1/2) + (1/2)3 1 + 3(1/2)2 = 13/14 . (b) Interpretation and further calculation γtotal = 1 √ 1 −(13/14)2 = 14 3 √ 3 . βclassical = 1.50, βtotal ≃0.928571 < 1 . Physical check Rapidities add for collinear boosts; velocities themselves do not.

Question 8

Rapidity makes repeated collinear velocity changes additive

Define rapidity η=artanh⁡(v/c)\eta=\operatorname{artanh}(v/c). Three successive frames each move at +0.50c+0.50c relative to the preceding frame. Use tanh⁡(a+b)=(tanh⁡a+tanh⁡b)/(1+tanh⁡atanh⁡b)\tanh(a+b)=(\tanh a+\tanh b)/(1+\tanh a\tanh b).

Diagram shown in the original SVG worksheet.

  1. Find the final speed relative to the first frame.

  2. Find its Lorentz factor and compare with the classical total.

Question 8 - Solution

Rapidity makes repeated collinear velocity changes additive

Diagram shown in the original SVG worksheet.

(a) Method and calculation

ηtotal=3artanh⁡(1/2).\eta_{\mathrm{total}}=3\operatorname{artanh}(1/2).βtotal=3(1/2)+(1/2)31+3(1/2)2=13/14.\boxed{\beta_{\mathrm{total}}=\frac{3(1/2)+(1/2)^3}{1+3(1/2)^2}=13/14}.

(b) Interpretation and further calculation

γtotal=11−(13/14)2=1433.\boxed{\gamma_{\mathrm{total}}=\frac1{\sqrt{1-(13/14)^2}}=\frac{14}{3\sqrt3}}.βclassical=1.50,βtotal≃0.928571<1.\beta_{\mathrm{classical}}=1.50,\qquad\boxed{\beta_{\mathrm{total}}\simeq0.928571<1}.

Physical check

Rapidities add for collinear boosts; velocities themselves do not.